World of Warcraft Success
Ok its been awhile since I have written here, but I think its time to start writing again.
This little blog is about World of Warcraft or WOW.
Now, I have been playing WOW for about 9 months I would say. I did the whole pvp run up to Warlord on my rogue 'Nacdune'. I am also a class officer in my guild. Now with that being said I would like to point out why WOW has succeeded.
Wow has created community above all else. You come on meet people and eventually to become friends with them. YOu interact with each other through raids, dungeons, quests etc. The whole scope of it is you supposidly have fun with these people. Now, comes the hard part the drama. Drama comes over certain things, progression, item looting, people not helping, etc.
What WOW made easy
Blizzard made it really easy for people to get from lvl 1-60 in about 2-3 months. Now if that was all there was in the game why would you stay longer for 2 months. Therefore, WOW focuses alot on what the lvl 60s can do. The game is totallly geared for being 60 there is no point of being 55 or lower really.
What WOW has done to hook you for 3+ months
Though everyone thought it was a bad idea to make raids 40 mans this was actually a good idea in terms of getting people to stay with the game. It might create alot of drama, but do the math. A raid has 8-9 bosses each boss drops about 2-3 epic type items. There are 17 slots on your character to equip items, so 27 items drop divided by 40 people so you have a 68% chance roughly to get 1 item froma raid. So if you raid one of these large 40 man dungeons once a week it take you about 4-6 months to get all your epic gear. Now how do you progress to the next harder dungeon you need to be in full epic gear from the previous dungeon basically. Now you have to gear out at least 35 people to try the next dungeon. Thefore, this litte equation here gives you an idea of what you need to do to feel like your moving on in the game. And that is how WOW hooks you.
Building a community
Online games really need to focus on community things like throwing in game parties, events, etc. For online games you need to be able to add and replace content very quickly, so you need a game engine that is very user friendly for your level designers. Basically, the online community is growing huge with stuff like Myspace and now with more Online games you will see a larger and larger online community. For future online games I don't suggest competing with WOW but learn from what they have done you make something easy for them to achieve and then you set the hook to keep them on it. This should be a goal for any company considering developing an online game.
